A downloadable game for Windows and Linux

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What is Voyage

Voyage is a sci-fi strategy roguelike where players control a ship and her crew traveling across star systems, trying to reach a gateway to a new sector of space. Along the way the crew will have to fight, making sacrifices to themselves and their sanity, and question their own boundaries of what they will do to survive.



Influences

Games like Battleship, Oregon Trail, and FTL

Films like Alien, Star Wars, and Interstellar

Music from this playlist:




Combat Prototype

Voyage is currently in early development. The latest build release is a prototype of the combat system for the game. That means that many features are unbalanced or missing, and that there is a lot of unpolished and placeholder content. It is unoptimized. There are also bugs.

Our goal with this prototype is to test the core mechanics of combat - weak points, targeting, and crew control. 

The prototype should give you a good sense of the direction we want to go with Voyage. We want it to be dark, difficult, and unforgiving. It's missing many of the features we would like have to make it more fun and replayable, but those will come as we develop the game further, and hopefully you can be a part of that.


Future Development

The combat prototype is the first major milestone for the development of Voyage. Below is our current plan for milestones, up to release and subject to change:

  • Combat prototype
  • Traveling prototype
  • Game loop demo
  • Steam Early Access release
  • Full release

The traveling prototype is our next major milestone. It will be what connects combat encounters, like the one from the combat prototype, together through an interactive star map. Each encounter will represented by signals that the player travels between to progress.

* Until we receive funding to work on the game full time, our development speed will be significantly reduced. Because of this, it's difficult to predict our release schedule. Currently our scope has the three of us working full time for around a year and a half to complete the game. 


Controls

Camera Controls
Rotate camera: Right Mouse Hold

Targeting
(with targeting active)
Place target: Right Mouse
Cancel target: Left Mouse

Crew Controls
Select single: Left Mouse
Select multiple: Left Mouse and drag
Navigate to position: Right mouse

Hot Keys
Abilities: 1 - 3
Show tactical overlay: Tab


System Requirements

TBD

The shader we're using to show damage on the ship uses tessellation and displacement, and won't work on older graphics cards or certain integrated graphics systems. I'm not sure yet though what the minimum specs are to run the game properly.

It doesn't run properly on a Macbook.

If you run the game and see a purple a ship, then your system doesn't meet the minimum specs. Please fill out the survey linked in the demo and let us know what your specs are so we can better inform others.


Support Us

We need your help to tell us what's working and what isn't on design, interaction, experience, and everything that makes Voyage. After you play through the demo you will be linked to a survey (10 questions) about your experience. We read all the responses and use those directly to influence our development.


Changelog

  • Added a new Linux build based on request. Check the read me and let us know if it works!
  • Initial Combat Prototype Release


StatusPrototype
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorsjlinkness, jrhodes, theeespacepope
GenreStrategy
Made withAdobe Photoshop, Unity, Substance Painter & designer, Maya
TagsRoguelike, Roguelite, Sci-fi
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

Voyage_ Combat Prototype 1.0a for PC 228 MB
Voyage_ Combat Prototype 1.0a for Linux 233 MB

Development log

Comments

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(2 edits) (+1)

Wow. I am stunned by the care and creativity in just this singular asset prototype. This amazing design, in fact, makes me question whether this game's destiny is to be a roguelike.  I feel that something this detailed in its creativity has a lot of potential for worldbuilding, something I would greatly like to see, given the care shown in the particles, models, physics, &c. 

Just some thoughts. 

Thank you so much for your kind words. We would love to be able to build Voyage in a big way, but we're staying humble and starting small to get it off the ground. There are many concepts we've had already that we've put into the "sequel bucket" for that reason. With that said, I don't think that roguelike and worldbuilding or other features of games with more depth in content are mutually exclusive ;)

(+3)

Pretty good start! The game looks great and plays really well, but it really drops you in the deep end!  Understanding that it's a prototype, I'm not that worried about it. Hope you find the feedback useful!

(+2)

You're amazing!! Thanks for making this video, it's SUPER helpful.  We all watched it and are glad you enjoyed playing. Yes, the demo throws you right into it. It was great seeing you work through the defeats though and get better with each play through. That's the roguelike spirit!

Oh and the AI is actually quite balanced with the player (same stats). Its only real advantage, as you mention, is that it fires shots immediately as they're ready. Otherwise it's actually pretty dumb, and just shoots around looking for weak points until it finds something it likes. It does get lucky sometimes though :P

Hi, would you release a PC Linux version ?

We could try a build, but it's not something we could support very well. Would you be able to test it for us?

I could yes, i did test many other games previously. I'm not  techy, but i can run games and give feedbacks, logs, etc.

I just posted a Linux build. Try it out and let me know if its working! You can find my contact info in the README.txt included in the zip

Thanks ! It seems it's working, on my system at least.

Linux Manjaro (Arch) 64bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
Nvidia Drivers 415.27

Very weird gameplay, not sure yet if i like it, but it's something teasing my curiosity for further development. I'll report more later.

Thanks for testing! I like weird... ;) We've got a lot of depth to add to these core mechanics so theres a bit of room to grow. Keep an eye out for updates - I'd love to hear your thoughts as we move forward!